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RS2 New Custom map: VNTE-DawnOfTet

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Apr
04
  • CUSTOM MAPS

Leap into the shoes of a Viet Cong soldier reliving one of the opening strikes of The Tet Offensive near Saigon during the break of dawn encompassing a sleepy, Americanized countryside before the Tet Holiday festivities begin.
Your goal in this massive ambush attack is to secure as much territory to retreat to as possible after your comrades deliver their radio broadcast from the American Embassy deeper within the city.

This is a true urban-suburban map experience: Descend into a Drive-In movie theater, attack scattered neighborhoods and wealthy family dwellings, a Hay Farm, Supermarket, and to finally break
into the inner part of the city through the city gates and take over the western Command Center.

Avenge your slain comrades who were undercover carrying out their own attacks as squads or lone wolves, whom left markings of direction or significant interest that they prepared hours the day before, including hidden ammo caches inside secluded areas and containers like dumpsters, just like how the Viet Cong covertly hid secret supplies in Saigon during the real in-city fighting.

Additional features:

-NLF vs AUS Army (This will be an ARVN map when it comes out)
-800+ meters massive night/bright night map, closely optimized to best of my knowledge.
-Unique ‘Purple tint and red dawn haze’ color table/fog.
-Bushranger, Loach.
-4 VC Sniper Slots, 3 AUS Sniper Slots
-12 Point map, with first couple of points to act as a raid-style; quickly taken before turning to normal gameplay rate.
-Focus on long-range engagements, natural terrain cover and indoor fighting.
-Due to U.S. logistics of a large scale attack never happening to a closely-protected civillian area, U.S. artillery is not available and thus Defenders can only rely on calling in air support and helicopters.
-New Prototype Feature: Air-Vent ‘tunnels’ that go inside certain buildings (amount and usage to be determined depending on desire)
-New Prototype Feature: VC-only Ziplines prepared by NLF before the dawn of the attack between two points to serve as a unique way to play and pressure against a stacked defense.
-New Textures, music, sounds, etc to make the map refreshing to look at to create a real feel of immersion of this opening attack in January 1968.
-Plus, some non-sensical Easter Eggs and details that I’ll probably remove later on.

Some parts of the map are WIP especially the Urban part to test building layouts. Interiors not final.

GOM Recommendation: Urban NLF vs US Military Police

This topic contains 7 replies, has 6 voices, and was last updated by  FelixTheWhale 3 months, 1 week ago. This post has been viewed 406 times

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  • #22265 Score: 0

    Powerbits
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    Leap into the shoes of a Viet Cong soldier reliving one of the opening strikes of The Tet Offensive near Saigon during the break of dawn encompassing[Please see the full post at this link: RS2 New Custom map: VNTE-DawnOfTet]

    #22268 Score: 0

    Kove
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    Seems cool. Somebody tried it?

    #22274 Score: 0

    DiAge87
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    Ah, a new city map, you already got me evenso i have not played it so far.
    Looks great on paper, can’t wait to play it later on the server. 🙂

    The machine-gunners' dreams of point blank fire into serried masses of Emus were soon dissipated. The Emu command had evidently ordered guerrilla tactics, and its unwieldy army soon split up into innumerable small units that made use of the military equipment uneconomic. A crestfallen field force therefore withdrew from the combat area after about a month.

    - D.L. Serventy, ornithologist on the Emu War from 11–12.1932 between Royal Australian Artillery and 20,000 emus

    Emus outlasted!

    #22277 Score: 0

    xBulletX
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    i like Neon probably it will be good too , will see

    Tiger Force

    #22279 Score: 1

    Powerbits
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    Well i find the colour a bit odd, but have to say, the map offers nice gameplay and diverse submaps.

    I realy like it

    #22451 Score: 1

    ReborN
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    Its pretty good, played it a couple times, the first couple of points are easy, it gets harder and harder as the attacking side caps more and more, if you cap a point that’s it, it can’t be recapped, some of the cap zones are weirdly set, especially Foxtrot which is so small the first time I’ve played the map I barely noticed it.

    The colors are quite annoying, but performance wise the map works quite well when compared to other large scale maps.

    #22452 Score: 1

    DiAge87
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    I played it only once but so far i like it.

    I like that the cap zones are bound to specific buildings. On other maps i have sometimes the feeling the cap zones are just there because the map designer wanted another cap zone since the rice field or whatever i am taking are not of that strategically importance.

    The colors are debatable, but i like them. I would say the map maker is a film fan, since you can not film in total darkness, you put a blue filter on the image and it seems night (Ok, this is a bit simplified). Combine that with the red morning sun and you get this purple hue. The contrast of the car headlights and street light are pretty hard but i think this should further support the feeling of the night. I mean, i would not make fun to play in realistic darkness since you would not see the enemy. So, its more cineastic lighting than realistic but this sets me in the mood of some good old vietnam movie which is also ok.

    The only thing that confuses me on the map is how it is raining without any clouds in the sky.

    The machine-gunners' dreams of point blank fire into serried masses of Emus were soon dissipated. The Emu command had evidently ordered guerrilla tactics, and its unwieldy army soon split up into innumerable small units that made use of the military equipment uneconomic. A crestfallen field force therefore withdrew from the combat area after about a month.

    - D.L. Serventy, ornithologist on the Emu War from 11–12.1932 between Royal Australian Artillery and 20,000 emus

    Emus outlasted!

    #22456 Score: 1

    FelixTheWhale
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    Among other things there is only 1 360^degrees dishka near A which is not enough to confront aviation. Also Charlie is unbalanced so defenders can win by only throwing grenades down the hill

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