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Map Contest round 2 winners

This topic contains 4 replies, has 2 voices, and was last updated by  Powerbits 5 months ago. This post has been viewed 193 times

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  • #22506 Score: 2

    Kove
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    Points: 14 312.00

    Prize-winning Maps:

    Jungle Raid

    1st Place Map Prize: $10,000

    Created by RISING STORM 2: VIETNAM player Tyler

    Jungle Raid took home the most votes from our community poll and the map was a winner with judges. It looks fantastic, plays well and is nicely balanced. Very impressive!

    Border Watch

    2nd Place Map Prize: $5,000

    Created by RISING STORM 2: VIETNAM player oakts

    Also popular amongst community members, Border Watch boasts enjoyable gameplay and makes strong use of a wide range of the game’s terrain features. In addition to looking great, Border Watch wins extra points for running all three game modes.

    Hoa Lu

    3rd Place Map Prize: $2,000

    Created by RISING STORM 2: VIETNAM player IceFuse

    It’s clear that the creator put thought into gameplay and balance. Hoa Lu works great, but it really shines through with the author’s strong use of lighting effects.

    Resort

    3rd Place Map Prize: $2,000

    Created by RISING STORM 2: VIETNAM player Juu

    Another extremely high-quality map that’s popular with our community, Resort features a great concept with fun use of terrain.

    Honorable Mentions in the best map category will also receive a cash prize of $500 and see their maps featured in-game. Honorable Mention winners for new player-made maps include An Cuu Bridge, Lolo, Mau, Operation Valkyrie, Phan Cong, and Tay Ninh Province.

    Prize-winning Mods:

    Green Army Men

    Prize: $5,000

    Created by RISING STORM 2: VIETNAM player Nitronik

    Gameplay Overhaul Mutator

    Prize: $1,000

    Created by RISING STORM 2: VIETNAM player Joe

    #22507 Score: 1

    Powerbits
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    jungle is coming back tomorrow btw 🙂

    #22515 Score: 0

    Powerbits
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    Why was it out btw?

    We have a great server, but no ftp access wich sometimes causes issues on the workshop server download.

    In this case i found that the caching was on another submap.

    Its solved now, but it needs a reset

    #22517 Score: 0

    Kove
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    Now that the contest has ended, we will need to do a “rework” of the maplist, or we keep it as always? I’ve heard that now many maps will be updated, I would suggest to keep the list quite lightweight. Probably many GB have to be downloaded anyway, also in users’ side.

    #22518 Score: 0

    Powerbits
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    More spices add to the flavor, if its not a bad map , dont remove it.

    Because sometimes the mapmakers remove them

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